This update introduces the beginning’s of Olivia’s storyline as well as finishes up the base functionality for Stacy’s Diner!
I mentioned a bit before during the $5+ Patron release but this update is one that in general I wasn’t super pleased with. I feel the past few updates haven’t had a satisfactory amount of NSFW content and have focused too much on game mechanics. But still, I think fans of Olivia may enjoy the start of what’s to come and those who enjoy deeper gameplay elements may enjoy the improvements that milkshakes can add.
For Beta 0.6, my plan is to hit the ground running with a proper focus update. I’d really like to finally introduce that ‘home run’ moment with Meredith! I’ll make a post detailing my plans for that very soon. NSFW content & story are the primary focus moving into 2022.
Meredith Shower Masturbation
Meredith Shower/Shower Masturbation
Meredith & MC Sleep
Profile Scene Added:
Meredith Kiss (Hug Variation)
New Grid Construction:
== Content Update ==
Beta 0.4 splits most of it’s attention between the main story & Meredith’s personal story.
When you have rescued atleast 2 new women, you should experience a cutscene when you go to sleep. This cutscene will lead you into the first major quest for progressing the main story of the game.
For Meredith, her content continues where her previous update left off at. Continue to talk with her and see what new events await!
== New Resolution ==
Probably the most noticeable part of this update is the fact that the game is now featured in larger screen size!
The character busts & artwork were all re-done to prevent any upscaled quality loss so the images should look a bit more crisp and clear on your screens!
There may be some slight hiccups with some maps & other details since I often hide things offscreen that normally wouldn’t be viewable so I will monitor and check for any of these issues.
== New Weapon ==
The shotgun makes a return in this update finally allowing you a second weapon to use! The shotgun has a bit more utility in this game compared to ZR1 as it has the ability to kill most zombies in one shot. It’s meant to be a more expensive but effective method at clearing out zombies.
You can find this new weapon during the new main questline content.
== Stereo/Music Control ==
I’m still experimenting with a default song that I think properly represents the feeling that I want to convey in The Grid.
There is a new constructable object that will allow you to customize which song plays in your home base. For those that prefer the nostalgic ZR1 music, that can be selected.
Future songs will likely be added along with the ability to change what music plays when exploring outside.
== Other Misc Changes ==
-Overhauled item listings
-I can now manually set categories a little easier. Shouldn’t be too noticeable from the player side
-Added some more dinner dialogue options & convos
-Added daytime location(s) for Meredith
-A few new sprite animations added to idle NPC’s
Jenny’s story- I’m curious how people think of the take I went with on the early part of her story. With ZR2, I want the dialogue to feel a little more real & meaningful so hopefully the emotions that Jenny struggles with show up a little bit here. It’s tricky trying to establish characters & backgrounds while still keeping things a bit more brief. Hopefully I did an okay job with that in this case.
As far as new features & maps go, there’s a good chunk of new areas to explore here. Most of the new areas are set up to be expanded upon later as well. The park for instance is pretty small but my plan is to add a whole section that’ll likely be a mini-dungeon essentially. I recommend checking out the changelog (included with the PC download) if you want to find all of the new content right away.
I know Stacy fans will probably wish to see a bit more content for her. I was hoping to get that early start but if you missed my last post, I need more time to focus on the facility itself and then her story can be intertwined with the diner. But, this update really shows off what The Grid is meant to do and the ability to place buildings down is now figured out!
In the future, I’m working heavily towards preventing the need to wait 4 months for another update. The NSFW content, the main roadblock causing the delay is something that is already well under way for Beta 0.4!
That’s everything for this update! As usual, if you find any glitches or bugs, be sure to report them to me over on the Discord channel.
With this update, there’s a lot of small new details so these are the types of things I tend to miss or forget about. If you find anything off (aside from some unfinished details) let me know and I’ll fix those this weekend!
Meredith Shower Peek (CG)
Meredith Shower HJ
Diner (West District)
== Content Update ==
Beta 0.2 begins to get the ball rolling with the main content of Zombie’s Retreat 2, starting with Meredith.
This update begins some of her early quest/storyline so there is finally a little bit of NSFW content added to the game. Her story is by no means completed yet so there’s still more to come but I really wanted to have H content finally available.
== The Grid Functionality ==
Behind the scenes, this is probably the highlight of this update. A lot of time was spent trying to figure out how to properly
convey a clean and logical menu system for building new buildings, editing previous structures, and assigning quests to items
within The Grid’s functionality.
With this update, Fiona’s Day 2 quest now can be completed and this gives a little tease as to how you will be able to build and
edit buildings/facilities in future updates!
Meredith’s questline also has some ties to this new system. I hope I’ve done a satisfactory job making sure this system feels
easy to understand!
== Olivia Recruitable ==
I’ve added the first new rescuable woman to the game, Olivia. Olivia is very similar to Caroline in Zombie’s Retreat 1 as far as
her ‘role’ to the main character. You can customize her role to your liking.
When recruited, she will occupy the empty room in your upstairs. Future rescuable women will instead move into the motel to
the North East of your town home.
Her recruitment cutscenes also varies slightly if you have specific allies in your party! This should help keep the interactions a
little more natural.
== Other Misc Changes ==
-Added destructable boxes in various locations
These boxes need to be attacked to break open and will yield various resources
-Added rain/weather effects
-Added Quest log in options menu
-Custom keyboard controls in options menu
-Misc bug fixes/improvements