v1.00.2– Fixed a big problem with the combat system; had a missing line of code that was causing a recurring glitch with the melee weapons that screwed around with durability and could outright make them disappear or reappear randomly.
– You can now hand in Dr. Zara’s research to General Hawke at Area 66 if you missed giving it to him the first time around at the University.
– Mac version added.
– Music options in the Gallery now expanded; they now also follow the “unlock” system alongside the Gallery, so more music options are unlocked as you play through the game, and as the Gallery expands.
– Barton’s gunshop remapped and relocated to the north side of Hamilton Square.
– You should be able to finish Ending A with the proper sprite transition now, as intended.
– New starting point in the Cheat Room from Juno’s apartment, which allows you to jump to Hamilton Square.
– Cheats option from the user menu now gives you an option to reduce Infection.
– You can now hide text at any time with the “H” key; same key used to restore it. This will come in handy for Gallery reviewings!
– Additional controller support added for O:G. Right trigger is fire/struggle, right bumper is reload, and left bumper is minimap toggle.
v1.00.0
– Game’s first “completed” status!
– Added Ending “B”, which triggers if losing to A.C.E units in the final level. Comes with a new breeding machine scene + a unique ending room.
– Added Ending “C1” and “C2”. They are basically the same outcome, except C2 is inherently evil. This comes with a group scene involving all the civilian leader girls + Juno (or without Juno, if you pick C2). The condition for this ending is to complete the game without doing any civilian leader sidequests or upgrading the shelter.
– Added Ending “D”, which is the neutral ending. You have to upgrade the shelter WITHOUT using soldier favours (Base Points only) and complete all civilian leader sidequests.
– Added Ending “E”, the ‘best’ ending. All conditions from “D” must be met, plus all sidequests finished, plus all 8 “Note” items collected.
– Added a great EXPLOSIONNNN effect to killing infected enemies. Call me ArchiGumin.
– Fixed huge bug where you can’t complete General Hawke’s sidequest before the switch order was screwed up
– Fixed buying duplicate weapons from Taylor and upgrades allowing for repetition
– Went back and rewrote the story for Zara and Feinstein to make more sense from Hamilton onwards. Retcon text in hospital, also, revised background stories for Zara and Feinstein
– Added infection behaviour / masturbation trigger. Basically, if your infection gets too high, Juno will stop and start masturbating uncontrollably after a set number of steps. This dissuades players from stacking infection as the only penalty previously was when resting.
– Reload timers added to weapons, which adds a subtle level of difficulty, especially with high damage but high reload time weapons like shotguns
– Bugged morale requirement to get into the University fixed.
– General Hawke sprite and portrait changed
– Unique and rather sexy BGS soundtrack added to Ending Room A! Also, added the base girl sprites.
– Changed the Area 66 staffer to have unique portrait and sprite
– Removed minimap function for now, kind of makes game too easy.
– Added infection removal before departing Brookside #2 during evacuation
– Added four unique SFW “Acts” images, really sets a more professional tone for the game overall!
– Removed a switch that flips when using the Police HQ computer that screws up Natasha’s sidequest
– Minor typo in dog swarm ending fixed
– Fixed being able to go up to Suits Office’s 2nd floor after completing Billy’s task without talking to the ground floor Suit
– Suits’ faces and spirtes reskinned
– Fixed bug where Fort Patton B3 Lab couldn’t be accesed from B1 in Fort Patton; also, lighting change was not applied to B3, so, fixed that too
– Fixed a huge bug where Dryad goes into harmless “statue” mode and is disabled when you are forced out of University then re-enter the Main Campus