Oh So Hero! Pre Edition II [v0.17.300] [Full Frontal Frog]

Free Download Oh So Hero! Pre Edition II [v0.17.300] [Full Frontal Frog]


Oh So Hero is a 2.5D Lewd Metroidvania PC game in development

Oh So Hero! Pre Edition v0.17.300 by Full Frontal Frog, In Oh So Hero is a game about you play the role of the dragonesque hero Joe to fight and fornicate with enemies, build intimate relationships with anthropomorphic characters, and embark on a sex-filled adventure to stop the mysterious alien invaders that have wreaked havoc on Joe’s once-peaceful island.


Updated: 2022-01-02
Release Date: 2022-01-02
Update Interval: 2 Months
Developer: Full Frontal Frog Patreon – Itch.io – Twitter – Trello
Censored: No
Version: v0.17.300
OS: Windows, Linux, Mac
Language: English

2DCG, 2D game, Furry, Gay, Anal sex, Footjob, Platformer, Animated, Combat, Oral sex, Handjob, Teasing, Masturbation, Sci-fi, Side-scroller
– Extract to desired location.
– Run.
New features:

  • A Key Bindingsscreen has been added to the Options in the General category.
    • This can be used to configure your controller or keyboard.

Improvements & bug fixes:

  • Re-enable high quality animations for some players.
  • Improve title screen and options screen for wide displays.

Known issues:

  • The Key Bindings screen allows mouse usage but the cursor is invisible. Will be fixed later.



New features:

  • New NPCs: Jaer, Veene & Neem!
    • Jaer can be found in the electronics shop in Lood City (w/ Bjorne & Blitz).
    • Veene & Neem can be found at the far right end of Lood City.
  • Super Import Tech And More(the electronics shop) now has environmental art!
    • Further revisions to the environment are planned for later.
  • Gallery animations now have an option to adjust the camera (pan and zoom).
    • Further revisions to the controls/interface are planned for later.

Improvements & bug fixes:

  • Bax’s grab attack now has a bit of forward momentum.
  • And even more fixes that are too trivial to list!

Update from Red:
Hey guys! We’ll be sharing some previews in the next couple of months. Stay tuned!


New features:


  • New Enemy: Bax! This enemy can be found in Hiroto Dojo (see further below).
    • This enemy’s AI and attacks are incomplete. We will finish this work next time!
  • New Enemy: Puca!This enemy can be found in Hiroto Dojo.
    • This enemy has 3 of 4 sex animations complete. The 4th will be coming next time!
  • New Environment: Hiroto Dojo!
    • The entrance to this new area can be found in the middle of the Forbidden Bayou.
    • This area is still under construction and will be completed in a future update!
  • Octo’s Sushi Place is now complete!
  • Amaru has a new lust attack (sexy taunt)!

Improvements & bug fixes:

  • Removed LP arousal from Daku & Amaru weapon attacks (this was a placeholder until they both got their lust attacks, which they now have).
  • Added SFX to some enemy sex animations where it was previously silent.
  • Fixed out-of-bounds bug in Southeast Beach near Cas’s House.
  • Pause Screen & Map Screen have multiple UI fixes and improvements.
  • Options & Credits screens have a darker background when accessed from the Pause Screen for easier viewing.
  • Updated Credits.
  • And even more fixes that are too trivial to list!

New features:

  • New NPCs: Octo & Liath!
    • Octo can be found in a shop in Lood City (w/ Kyomu).
      • The shop interior should be complete later this month.
    • Liath can be found on the far right side of the Forbidden Bayou.
      • This area has been expanded slightly.

Improvements & bug fixes:

  • Ket is back to sitting properly in his lifeguard chairs at Sheo Islands Beach.
  • Improved sound effects for Ket & Joe’s second climax (Southeast Beach sex anim).
  • Any rhythm meter success will now finish the current loop for a seamless transition.
  • The gameplay camera’s X position will not lock unnecessarily (Southeast Beach fix).
  • Added frame/sequence control info to the Gallery’s animation UI.
  • Made several changes behind the scenes to prepare for upcoming features.
  • And even more fixes that are too trivial to list!

New features:

  • New NPCs: Blitz & Kyomu!
    • You can find them in a couple new shops in Lood City.
    • NOTE: The shop environments are not yet complete.
  • New mechanic for sex interactions: Rhythm Meter!
    • As previously discussed, this will undergo further changes over time, but let us know your thoughts on the work so far.

Improvements & bug fixes:

  • Fix refilling of HP and SP when Signal is swooned.
  • All climaxes will automatically hold the last frame of the animation for a consistent amount of time (0.5 seconds).
  • Fix camera’s X position when the room’s width fits within the camera. This will prevent jittering between each side (e.g. Bayou Cabin with 16:9 aspect ratio).

New features:

  • New intro story sequence with art by Red and music by Cilantro!
  • New Lood City environmental art! Still under construction though.
  • New save game format!Supports three save slots.
    • Includes gameplay duration timer and autosave indicator.
    • Not compatible with previous versions of Oh So Hero.
  • Revised dialogue for Cas, Brask, Ket (all locations).
    • Mostly streamlined existing dialogue. New options will come later.

Improvements & bug fixes:

  • Added the news van to Sheo Islands Beach (near Jack).
  • Rework Southeast Beach crane to move based on player.
  • Reposition enemies and fix cameras in Treewish Forest.
  • Fix arrow acceleration in Brask’s Jungle.
  • Stop Joe’s slide ability when movement is blocked.
  • Prevent Joe from getting stuck in the ground when falling from a height.
  • Fix dialogue SFX and Cas’s House ambience to use proper volume settings.
  • Use better SFX for Lono’e lusting Joe animation.
  • Fix fullscreen animations and climaxes to fit new speed of lewd animations.
  • Gameplay loading optimizations and fix for screen lock.
  • Updated credits.
  • Cosmetic tweaks.
  • And even more fixes that are too trivial to list!


  • New NPCs: Dan & Griff! (includes new sex animations).
    • You can find them in the new Bayou Cabin area at the end of the Forbidden Bayou.
  • New lewd soundshave been added to several of the newer sex animations.
    • This includes Ray, Stier, Treewish Forest sexy switch, etc.
    • More SFX revisions will be done in the future to both new and old animations.

Improvements & bug fixes:

  • Treewish Forest sexy switches now pan the camera to the location of the activated platform. No more having to guess what a switch does!
  • Reduced music volume by 43% to mix better with the sound effects.
    • NOTE: If you changed the music volume in the options, you may want to readjust it.
  • Some UI menus have improved visuals and sound. More work will be done later.
  • Progress has been made on other reported bugs and crashes, but more work is to be done.
  • Updated credits and reordered people based on total patronage.
  • And even more fixes that are too trivial to list!


  • New NPC: Ray, the Tanuki! (includes sex animation)
    • Find him in Lood City (still under construction).
  • Added final sex animation for Stier!
    • This is when Joe is grabbed at 100% lust. Stier, the Minotaur, is found in Lood City.
  • New Gameplay Camera System!
    • Makes the game really look and play like a metroidvania!
    • Go through Treewish Forest and Brask’s Jungle to see it in action!
  • New Items!
    • Three new special items have been added. You can find them in Treewish Forest and Brask’s Jungle.
    • They are currently using placeholder sprites. We will be creating new 3D models for all items at a later time.
  • Update to Joe’s Butt Stomp ability
    • It will now interrupt movement by the “water jets” (rainbow chevrons) in Brask’s Jungle. There is a use for this!
  • Partial redesign of Southeast Beach!
    • Now includes a moving crane and a new platforming segment near Cas’s House.
  • Linux Builds!
    • The 64-bit build is verified working on Ubuntu 20.04. The 32-bit build is untested. Your system must have at least 4GB RAM to run the game. Let us know here or in #osh-bugs (on Discord) if you run into any issues.

Improvements & bug fixes:

  • Add proper spawn facing direction to all doors/checkpoints
  • Hide loading progress bar when confirmation prompt is up
  • Ensure loading screen and game over screen art/animations are proper aspect ratio and always fit in the window
  • Attacks cannot damage defeated enemies (i.e. after lust defeat)
  • Enemies can no longer interact with springs
  • Enemies will stay on the platforms they are intended to stay on
  • Change Joe’s bounding box collider to include his head; it now has the same Y-position and height as his hurtbox
  • Change sliding from 1/2 to 1/3 height
  • Automap touchup, including new tiles
    • It is sometimes out of sync with rooms/camera. A rewrite is coming later.
  • Better title screen fade-in
  • NPC dialogue menu fixes
  • And even more fixes that are too trivial to list!

Android build progress:

  • Oh So Hero on Android is looking like a real possibility! We’ve produced an APK (Android build) that is running on a Samsung Galaxy Note 9.
  • However, this is currently unplayable because of two key reasons we still need to plan for and address:
    • No input methods. The game currently only supports physical keyboard or gamepad. We need to allow control via the touchscreen, and this involves design consideration as well as development. There’s a lot of work to be done here.
    • No copied asset bundles. The files holding the animations are not automatically packed into the APK, and thus the build can’t progress past the title screen. We’ll need time to research and develop the simplest means of getting asset bundles on the phone, and with the best possible performance.
  • Beyond that, there may be other issues we’ve not been able to see yet. Since we have other priorities right now, including the upcoming release of Pre Edition II, this may not be completed until 2021. However, we’ll keep you updated whenever we have new progress to share!

Winner of last poll:
Hyena NPC will be coming to a Lood City music store in the future!

Update from Red:
Hey guys! Here’s a little preview for birb and his assistant boar! Things have been rather slow on the level building side but we’re doing our best to start importing the city assets into the game sooner rather than later!


New features:

  • 2 New Game Over Animations: Southeast Beach & Brask’s Jungle.

Gameplay changes:

  • Joe’s regular attack and combo will only work when Joe is on the ground. We will be adding proper aerial attacks later.
  • After an enemy’s KO status (yellow stars) expires, they’re considered “defeated”. But instead of flickering and disappearing, enemies will now remain on screen when defeated. Future development will have their sprites reflect means of defeat (i.e. soaked in cum).
  • Various stats such as HP, damage, LP, arousal, etc. have been adjusted on Joe and all enemies for better difficulty balance.
    • Example 1: Goliath lick attack takes longer to wind up and deals less LP arousal.
    • Example 2: Joe’s slide attack deals far less damage, but still breaks boxes.
  • A “Loading Screen Confirmation” option has been added to the Options screen. This controls whether you need to press Confirm after a new area has loaded. The default is “On”, which is good if you wanna watch the randomized loading animation. Turn it “Off” to return to the old-style loading (auto-confirm); good for speedrunners~
    • NOTE: First time loading the game will always require confirmation, just as it did before.

Improvements & bug fixes:

  • Further AI revisions on Stier and other enemies.
  • Small improvements to Stier sex animation playback & SFX.
  • Revised dialogue for Ket in Sheo Islands Beach (multiple locations).
  • Daku lust attack now momentarily hitstuns Joe, as was originally intended.
  • The first Goliath in Brask’s Jungle is now facing/attacking in the proper direction.
  • Hide mouse cursor while playing the game. Mouse is not utilized in-game currently.
  • Progress has been made on other reported bugs and crashes, but more work is to be done.
  • Updated credits and reordered people based on total patronage.
  • And even more fixes that are too trivial to list!


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